More testing of my 3d engine. Here I apply a whole load of different effects to a cube field (the traditional demo effect of a 3d grid made of cubes).
There's 19 different effects in this video, and it's a mixture of pixel and geometry effects, but my engine makes no distinction between textures and meshes so the pixel effects actually affect the mesh, and vice versa. For example I used another demoscene staple, the zoom blur near the end, and it blurs the mesh as well as the actual image.
This is running at normal speed, around 30fps on this machine (with lowly radeon 2400), a few effects run a little slower, but no less than 20fps.