For the marquee experience of Intel’s 12,000 sf booth at CES 2015, Patten Studio in collaboration with Milk Studios created a 100 foot video wall building an immersive experience around Intel’s RealSense 3D cameras.
Divided into 3 distinct generative environments, each section captures live 3D video of conference attendees, processing large amounts of data to render generative figures in real time.
In the first environment, Cosmos, the visitor is represented as a dynamic confluence of nebulae in deep space. As the visitor moves alongside the screens, the swirling clouds of gas move in parallel. Asteroids stream past, exploding into shards upon contact with the figures, prompting the visitor to explore the camera’s capabilities not only along the X and Y axes but also in Z space.
In the Desert realm, the generative figure is composed of millions of grains of monochromatic sand particles that cascade to the ground. Focused on the camera’s robust resolution and real-time fidelity, the visualization instantaneously responds to dynamic movement with prismatic colors and light reflections.
The dramatic range of the Desert’s visuals was featured not only on the video wall in Intel’s CES booth, but also on stage for Intel’s keynote presentation with CEO Brian Krzanich, demonstrating the product’s capabilities over short and long distances. Three RealSense 3D cameras captured physical data from a live dance troupe performance accompanied by famed cellist Zoë Keating as they performed against a real-time projection of their own reflections in the Desert environment.
In the final environment, crystalline ice clusters amorphously accumulate on the visitor’s reflection and shatter in response to movement. Encouraging nuanced motion on a much smaller scale, the Ice world is able to accommodate simultaneous interaction from dozens of visitors.
Patten Studio led efforts for the software and hardware of Intel’s RealSense tunnel and keynote experiences. Our team of Cinder experts culled from an international network worked in close collaboration with motion graphics team directed by Kirby McClure of Radical Friend / Milk Studios’ LEGS transmedia company to achieve a unique, rich aesthetic.
The installation comprised visual data from 86 individual RealSense cameras and displayed them over a matrix of 84 46” monitors, driven by 21 networked Intel Core i7 PCs utilizing an Intel SDK developed specifically for the installation.
The software for this experience was built using the Cinder C++ library for creative coding. Cinder’s glNext branch provides a powerful interface to the new OpenGL pipeline. In addition to providing great performance and versatility, Cinder’s modern approach to memory management makes it easy to avoid memory and resource leaks.
Patten Studio Team
Technical Design, Software Development, Graphics, Mechanical CAD, and Installation were completed by Reza Ali, Michael Allison, Ryan Bartley, Michie Cao, Richard Eakin, Ryan Foster, Lui Kawasumi, Phillip Kim, Wiena Lin, Jen Lusker, Brandon Mulloy, James Patten and Austin Watts.