Anamorphic Fluid is a dynamically active animation featured on screens or projected large-scale in a gallery or architectural space on straight or semi-circular walls. The animation features a collection of images suspended and floating in a virtual three-dimensional space in a state of continuous slow motion until disrupted by the presence and gestures of spectators.
Inspired by the Dadaist Tristan Tzara’s and Brion Gysin’s recombinatory cut-up techniques, also used by the beat writer William Borroughs in which text segments are randomly organized to create new configurations of meaning, Anamorphic Fluid continuously recombines a collection of images through the simulation of the laws of physics.
The chance placement of the images are disrupted by the presence and movements of viewers in front of the screen, forcibly pushing and pulling images in divergent directions to continuously result in new configurations. Images will follow viewers as they move across the screen. They will keep their distance as viewers approach, and will come forward on the screen as viewers recede.
The images on the screen are constrained in a three-dimensional virtual rectangle with the screen functioning as a window into the virtual scene. As the images move around within the virtual space, they bounce back whenever they collide with any of the boundary walls or the screen itself, triggering a randomly selected sound as a result of the collision. These include shattered glass, cymbals, rattling keys, and other types of percussive sounds reminiscent of John Cage’s compositional inclusion of Asian instruments with discarded industrial objects.
Anamorphic Fluid evokes questions about our relation to space, and how we perceive objects and images in space. Computational modeling has had a transformative impact in contemporary architecture reformulating design principles away from traditional Cartesian perspectives. 20th Century realization of the intrinsic integrations of time-space energy have led to new representations such as by the Bauhaus painter-photographer Laszlo Moholy-Nagy that have also guided this project.
Custom Software has been designed in collaboration with Donghao Ren and Jieliang Luo in the Media Arts & Technology program at the University of California, Santa Barbara.