Completely procedural detect of the mesh "caves".

Red spheres - proxy objects that display the vertices inside of caves.


- Show/hide proxy spheres.
- The depth (minimal caves depth to catch up AO shadows.
- Bright color (will be applied to the bright parts of mesh)
- Dark color (that will have AO shadow)
- Smoothness - the smooth between bright/dark colors, let control the edges between shadows and bright parts.

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