Prototype game created as part of our master thesis project to examine aspects of presence in mixed reality. Specifically, physical two-player games using a static spatial augmentation based on head-tracking.
Visualizations for two players uses passive polarization. Graphics through Unity. Infrared optical head-tracking is implemented in Max/Jitter using a few custom C externals and the cv.jit package.
This experiment was carried out at Center for Advanced Visualization and Interaction (CAVI) during spring/summer 2010.