Hmmm...funny title, I know. This shows the whole workflow of making a model in Sculptris, exporting it into Blender, baking an ambient occlusion image, exporting that for Sculptris again and finish up the paint and bump job. Nothing too fancy, but kinda interesting. The more I get used to Blender, the easier and faster the AO step gets, of course. But this is literally the second bit of time I'm spending with Blender and, thanks to yesterday's support with it on our sculptris forum, it's a breeze to go through already.