Some early footage of the game I'm working on for the latest TIGSource competition. It's going to be a Zelda-inspired game for a 1987-era PC. That means CGA only (four color, static palettes), and no sound aside from the PC speaker. I'm programming the game with tools from the era (Turbo C v2.01).
The footage you're watching is captured from DOSBox. The size of the executable file right now is ten kilobytes.
Note to Vimeo moderators: This video depicts a game in development. I am the creator of the game and I own all rights to the material it contains. The purpose of this video is to share my creative work with my friends and peers.