Loop is a digital, gamelike experience that lets you explore, deconstruct and alter its virtual worlds as you move through them. The game is being played with an Oculus Rift, an attached Leap motion sensor, and a treadmill. As you walk through the world, you will be confronted with scenes and surroundings that are referencing real objects and sceneries. By grabbing »code objects« with your hand, you can interact with the world as you change pieces of code the game was made with. The game's goal is to manipulate your experience, its side effect is that you learn about the basics of programming languages.
For more information, please visit the project page: andsynchrony.net/projects/loop/
Loop was made with the Unity game engine. All footage you can see in the video documentation (except for the intro and outro and the real-world footage) was recorded from within the game. For the installation setup during the video documentation, I obviously removed / hid the camera for positional tracking as well as the pc hardware.
Though it would need some adjustments and refinements to make this possible, in case I get an ample amount of feedback, I’d be excited to release Loop as a game to the public. If you want this to happen, please don’t hesitate to contact me!
Thanks to Christoph Kirchner (badsheepfilms.de/ckfm/) for filming the real-world footage and to Lucas Dittebrand for producing all sound effects and ambient music for the game. Music for the clip by Stefan Wagner.