Here is a little work I did last night. I used reactor to simulate the breaking physics. For the crack objects I used Rayfire and the debris I used particle flow. I didn't use fumefx for the dust and smoke ( though it would have save me tons of time if I did ) but I tried it with the on board Effect application of 3dsmax (ahh so weak compared to fumefx). I guess thats all I need to say..
Oh! I used AE of course for compositing and Twitch from VCP also the sound is a different mixed from Desinger Sound Fx again from VCP.