0:08 – Powerbike from Akira with Kaneda, modelled in Maya and Zbrush, rendered with Mentalray, personal project (The stadium was modelled for a heineken commercial for HecticElectric)
0:12 – Karwei, 3D supervision, modelling, texturing and animation, done in Maya for MacGyver
0:17 – Bijenkorf Inspiration, responsible for animatic, hexagonsphere, scissors and the flower done in Maya, Zbrush for The Ambassadors
0:25 – Delta Loyd Hackers, responsible for the shading and texturing of the lights out building shot. Done in Maya while working at HecticElectric.
0:28 – Bijenkorf Maffe Marathon, responsible for modelling, shading and rendering. Made in Maya and rendered with Mentalray for The Ambassadors
0:35 – Panasonic Lumix G1, Modelling, shading and rendering done in Maya and Mentalray for HecticElectric
0:41 – Groslch Eagle, 3D supervision, design (of glass house and look), modelling, shading and rendering. Because they couldn't find a location with enough glass the whole house was created in 3D and added in post. All shots in the house are bluescreen. Done while working at HecticElectric
0:46 – Project Sam, Modelling, shading, rendering and animation was done by me in Maya and MentalRay. This project was a collaboration between freelancers and was made at PlusOne
0:50 – Samsung Wave, I modelled the sea bottom in Zbrush for Mixil
0:51 – Seven of Dahran, for this feature I modelled and textured the giraffe character with Maya and Zbrush. It was made at AVP
0:58 – Beretta, modelled in Maya, textured with Photoshop and deeppaint 3D, rendered with Mentalray, personal project
1:04 – BasketBot, design, modelled and animated in Maya and rendered with Mentalray, personal project
1:10 – De Storm, for this feature I made digital backgrounds and in the first 2 shots I am responsible for all the houses in the background and their watery reflections. And the town behind the dyke in the third shot. Made in Maya for HecticElectric
1:17 – Lady on the diaz, modelled in Zbrush, personal project
1:19 – Adidas Microride, character design, modelling (character and shoe), shading, rendering. Done while working at HecticElectric
1:22 – Karwei, 3D supervision, modelling, texturing and animation, done in Maya for MacGyver
1:24 – Imoblier, modelling and shading of 3D boat (only 1 real boat in the shot), done in Maya while working at HecticElectric
1:26 – Versatel, design of the UFO, modelling, texturing, shading and rendering, done in Maya while working at HecticElectric
1:30 – BDO numbers, Character modelling, shading, rendering and project supervision, done in Maya and Mentalray while working at HecticElectric
1:40 – ImagineR, creation of flying debris in all shots, done in Maya and Mentalray while working at HecticElectric
1:48 – Amstel HersftBok, Goat character modelling, shading and rendering, done in Maya and Mentalray while working at HecticElectric
1:52 – Eneco, Paintfx creation and animation, done in Maya while working at HecticElectric
2:00 – NS nature, Bird character modelling, shading, rendering, done in Maya and Mentalray while working at HecticElectric
2:04 – Monsterboard,Modelling and texturing of all the buildings in this shot, done in Maya and Mentalray while working at HecticElectric
2:12 – Amstel, responsible for cloth dynamics, texturing of some objects and some animation. Made in Maya for The Ambassadors
2:16 – Erik of het klein insectenboek, for this feature I worked on the textures and animatics for the talking worm. Made in Maya for HecticElectric

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