This one starts from Stephen Schleicher's tutorial on using displacement maps to texture 2-D graphics. He just used stills, so I thought I would see how they worked for animations. I used a flourish I invented last year, in my Cert 4 course, and then time-reversed it for the intro and since it looked so gnarly, but with a kind of faded grandeur that made me think of current aristocracy, I made the leap to introducing 'Prince Gnarly' which was an opportunity to then use the liquify tool from Andrew Kraner's Soul Removal tutorial (see GOOD GERM BAD GERM) for some convenient caricature. I forget where the beats are from, possibly Kruder & Dorfmeister (?).