We were asked to produce the Overlord intro in 2007 by Codemasters. All the characters and environments were built from scratch. No game geometry was used thankfully. Animated in Maya, rendered in RfM 1, modelled in Lightwave, sculpted in Mudbox 1. I was responsible for the minions models, sculpting, texturing and shaders as well as all the landscape geometry and sculpting, and the lighting, rendering and compositing in the charge scenes. In the throne room scene I modelled and sculpted the throne and the winged statues.