Iteration number 6 with some randomness in the particle jitter and a new seed number just to shake things up. I may have even messed with the initial speed as well, but I can't quite remember, but probably... I did mess with meshing after this finished and so for the results are quite underwhelming. More testing and overall futzing around will have to be done before you'll see more than just a playblast out of Realflow.

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