Shallow interaction design is a new way of thinking about human-computer interaction. We define shallow interaction design as the patterns and features of an experience that promote surface-level interactions with technology devices to minimize distraction. In this session, we will discuss how we applied shallow interaction design in Extreme Event, a social game that teaches players about disaster resilience. We’ll describe and demonstrate 6 shallow patterns that we used in the creation of this game to ensure that digital interactions played only a supporting role to the human-to-human interaction. We’ll conclude with a group discussion about other domains, such as healthcare and wearables, where shallow interactions will play a critical role in the future.
Interaction 16, Main Stage Day 1: