The work is comprised of two phases: First, the projection in the dark room shows a 3d computer graphics representation of the sun, adorned with solar spots, lively and smoldering, with vivid, teeming, almost “living” details. The sun in a slow but relentless revolution on its own axis. After eight minutes (the time the light of the sun takes to reach the Earth), the second phase begins. The slow fade-in of the spotlights in the room, illuminates the walls and the projection surface evenly, gradually washing out the video-projected sun. All you see is a “mask”, the stencil that is contour, frame, and contrasting ring of the projected image: a negative/double of the pristine sun, but cold and empty. After a while, the lights fade out and the white and black surface will again leave room to the projection – which, in fact, had never been discontinued. These two phases follow one another at regular intervals, creating a turnover of different and interchangeable “light phases” depending on the interpretation one gives to the first and the secondo phase. Sun and light, instead of being synonyms as usual, became opposites.