The source footage comes for Stream is of bare tree limbs lying in water, but the result of the processing is that new types of landscapes are created. Some contain sensuously flowing images suggestive of human forms, while others flicker with the intensity of a storm. The work visually alludes to how our experience of events is not rooted in just one moment, but in an overlapping tapestry of memories, thoughts, and anticipations. Through the intense processing, uneventful spaces in the journey disappear as moments, now abstracted, happen again and again, synthesizing into something new.
I processed the audio in "Stream" with a high pass filter to remove the rumbling sounds of cars crossing a nearby bridge. Eliminating the low frequencies transformed the sound into a one suggestive of crickets chirping on a summer evening. Each successive iteration of the piece pushed the sound further into this alternate space.
"Stream" was created by using a Max/MSP/Jitter patch to split an image into 4 copies of the same video playing at different speeds. The transparencies are controlled through oscillators producing sine waves that are interfaced with Jitter through a control voltage to MIDI box. This allows me a great deal of fine control over a continually changing image. I repeated this process again and again, feeding the layered footage back through the system and adjusting levels and speeds, increasing the amount of layers exponentially.