naiad fluid/rbd rnd
this test was to try get a semi slow-motion fluid with a decent size splash,
i also took the opportunity to test naiad's RBD/fluid interaction.
The olive was used as a RBD body in naiad
with an initial linear and angular velocity
to generate the splash.
surface tension was also used in this sim.
This simulation took 6hours(solved in nstudio, this is generally slower than command line) for 150 frames on a
8 core Intel(R) Xeon(R) CPU X5472 @ 3.00GHz
the average particle count was 2.1million a frame
i used naiad's particle meshing to generate
a detailed particle fluid mesh,
this took 1h15min to generate 150frames.
here's a link to a screengrab of the mesh;
this sequence was rendered using
houdini mantra PBR and was color corrected in nuke.
link to a capture of the particle sim: