This is a demo video to demonstrate the use of a checker board as a step sequencer. This video should make obvious the relationship between the position of the checkers pieces and the noises they represent and trigger. It's still a work in progress, but for now I won't subject you to the cacophony that is the sound of an actual game of checkers.
Aside from the kick drum, which just keeps pace on every beat, all other drum samples are triggered off the board.
In this version, I've implemented a Mute Region that surrounds the board. When the application sees activity in the mute region, it disables the updating of the sequencer. This way, my hand doesn't trigger a cacophony when I move the pieces.
More details at prettyextreme.com/?p=124
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