This is my Uber Shader based on Alexei's Mazurenko teoretical material and some Siggraph papers.
- For all components works categries and scope light masks;
- Component starts calculating only if he enabled;
- Ability to use diffrent Variable color and UV Layers;
- Simple colorcorrect for loaded map's and env map's;
- Added support mantra PBR engine for most components of shader;
- Custom shadow transparency settings;
- Advanced opasity;
- Layered specular;
- Export selected components as AOV's;
- Export variables from surface to displacement contecst and another direction.
I use his for most off all my ad's project, if I don't need render volumes, fur or something else...
In progress adding layered displacement and some more features...