Collection of my animation work from Overwatch.
I was responsible for character creation and animation of in-game character assets. My 3 main areas of focus on Overwatch were:
-Mei's character creation & third person animation set
-Various Play Of The Game animations
-Loot Box look & feel/animation.
If you'd like to learn more about the animation of Overwatch watch my GDC 2016 talk "Overwatch: How A Hero Is Mei'd" here: gdcvault.com/play/1023473/Animation-Bootcamp-Intro-and-Overwatch
Special thanks to the entire Overwatch team especially Dylan Jones(tech artist), Renaud Galland(character artist), Matt Taylor(character artist), Niles Doubleday(weapon artist) and Kyle Rau(weapon artist)!