July 10th, 2014
After introducing themselves and their work, they will focus on the problems for media artists to be part of the traditional gallery-marked in the art business. Even so a lot of Art projects, which use modern technology and try to bring it into a different not consumer-based context, are quite successful, a lot of them are being displayed only in festivals or as digital copies in the internet, rather then being shown in privat galleries. This implements that the creators make a living either from grants, teaching, very small fees or they finance their free art work with client-based commissions. The reasons for this are manifold. A lot of projects are technical experiments on a larger scale, which can hardly be sold as an peace of art that the client could simply place or even hang in his home. Another reason is the fact that a lot of Media Artists rather work on a very conceptual level, creating work that is either only excisting in digital form,very much created for certain spaces or react to certain appearings of modern society. So whenever you would take this projects out of their context they would not make any sense at all.
Quadrature is a collective for arts, light and robotics.
The emphasis of our work is on the intersection of the physical and digital worlds and of art and science. The three members Jan Bernstein, Juliane Götz and Sebastian Neitsch met 10 years ago at the Kunsthochschule Burg Giebichenstein in Halle/Saale, Germany. Six years ago the first collaboration resulted in the wish to join forces and formulate a common artistic practice. Since 2012 all three members of Quadrature finally live and work in Berlin.
They all share a love of machines and outer space.
Watch Scope's website for upcoming shows and artist archive scopesessions.org / facebook.com/scopesessions
Thanks to Panke e.V. for hosting Scope Sessions!
pankeculture.com / facebook.com/pankeberlin
Thanks to Servando for Intro Sound!