Generated some vectors from a dancer silhoutte, advected particles and did some velocity based shading in octane. Wanted to try the vector field advecton in dops and getting custom attributes into octane (requires rendering them as textures).
The emission was a bit too strong so I had a lot of noise even with 1400 samples. Couldn't really get rid of it in compositing.
Also the motion is a bit fast and in hindsight I would have probably ditched the camera animation but well, not gonna rerender it ;-)