completed within 10 days..
crowd sim using Massive software
project with Murat Gonul at Savannah College of Art and Design motion capture / Massive course
We faced unparalleled issues using Massive software - from renderman shaders completely malfunctioning within massive, to dialog boxes being blank, to 2 minute delays with menu functionality, to complete crashes without any warning or logs...
what we have is as-is - ideally we wanted roaring bugs, fast bugs, slow bugs...not quite possible in 10 days
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