Project: EA Games - Harry Potter
Developer: EA Games
Production Company: Collective
Background: Game trailers require in-game capturing and then re-sound designed because the audio track becomes too fragmented and unlistenable. This type of genre is about Harry Potter world, magic, spells, textures, imaginary worlds and events.
How we did it: Our task is to create the audio track as if we where creating a normal film trailer. We do this by layering the location atmosphere tracks first, then start to add the events, such as magical spell sounds, roll overs, scrolls, hidden easter egg sounds, potions and bubbling cauldrons.
Sounds we created include: Bubbling cauldron, scrolls, roll overs, background ambience, spell room ambiences, deep rumbling room tone, potion sfx, fizzing potions, bottle sfx, Sonics for logos.
Music & Sound by: http://www.radium-audio.com