Ok well what did my computer think about do over thanksgiving thus far? This. Obviously. This is the 3rd attempt at upRezing this sim. Crap apples it ain't easy with maya's inherent slowness, and working with 2 fluids instead of just one that can uprez itself.
So what have I learned? Well, I feel like the shaders in maya are a pain in the butt, I want to control the opacity graph for the "fire" separate from the "smoke", but I can't easily do that. Also it would look a ton better if I could get the incandescence to illuminate the fluid.
I think I need to push the base sim to have more detail which I can DEFINITELY get, then add the wavelet to a lesser degree. You can see its a bit too strong here, if I had tons of time to do lots of revisions I would get the right balance of wavelet strength to opacity graph shader settings. I love the detail it makes but it feels like it begs for a more linear graph (I could key it) but the fire wants a spikier graph. More or less I'm just spewing out what I'm feeling about this right now, hah. Just showing my progress in getting SOuP wavelet to kick ass as I know it can.