I was the CG Lead on this job at Buck - Sydney.
Lead a team of 10 3D artists to deliver a 110 sec spot over 5 months.
I was responsible for hiring of staff, bidding and allocating times to tasks. Co-planned and scheduled the project.
Liaising with the designers to ensure their vision was upheld and executed.
Collaborated with the riggers to build a common face rig system across all the characters and the 5 body types. Integrated character changes, mesh and UV updates in the pipeline.
Developed and created the sheep's groom/fur with Yeti.
Textured and look-developed the 5 Bedouin people's outfit shaders.
Created and troubleshot shading files for alembic caches.
Compositing in Nuke, fixes and adjustments. Maintained the conformed edit with Nuke Studio, and generating final outputs.
Performed daily IT and computer / network tasks with offsite admins.
Mentored and encouraged other artists.