Meshes within a Kineme Polygon Mode patch.
Rendered via Quartz Crystal.
Re-Synced with the track that produces the audio data that makes the meshes - Light bells part 1.mp3 by mmb digidesigns in Garageband.
Uses a variant of a 3D Structure making queue script.
This takes the low medium and high aggregates of the 256 spectrum band provided via Kineme Audio Tools Input patch.
This render employs the Points setting of the Polygon patch, but it can and does do great results with Line - Wireframe & Textured.
Track [Light bells part 1.mp3] downloaded from jamendo.com and used under the following licence [creativecommons.org/licenses/by-nc-sa/3.0/] by mmb digidesigns.