In this new tutorial for 3ds max we'll start to work on a architectural interior scene
with a pool inside. We'll start modeling the entire scene using standard poly modeling tools
as extrusion, chamfer and standard primitives. Then we'll start assigning simple shader and
we'll add a basic illumination using a Sun/Sky for Mental Ray using the Daylight system
and some Sky Portal. We'll take a look at basic rendering setup using Mental Images iRay Renderer.
In the next part we'll finish the modeling, and work more on materials, lighting and rendering to achieve
final photorealistic look.