Cinematics at Telltale were created by cinematic designers building character performances from a pre-made library of hand-key animations. Additionally we scripted cameras, VFX, and audio throughout the scene. Generally, there was as little custom animation as possible for these scenes, since the goal at Telltale was to be able to release upwards of 10 episodes a year. The pipeline focused on asset reuse, rapid iteration, and covering seams with clever cinematography when possible.
In my role as Assistant Director of Tales from the Borderlands Episode 1, and Director on Tales from the Borderlands Episode 3, I was involved in every step of the process from script writing to shipping the product. I worked with the writers to break to visually interpret the script both stylistically and for asset needs. I regularly communicated with concept art, environment art, character art, animation, and audio departments on resource requirements and tonal consistency. I conducted individual scene reviews with 30 cinematic designers, balancing their artistic strengths with the overall direction of the game.