The overall focus of the talk will be how to approach the UX design aspect of virtual reality apps and environments. Mark will first conceptually cover VR design, describe how content is produced, and what it means for UX design patterns and requirements. This will include 360 video, animation, world design in game engines such as Unity 3D, and hologram production with depth cameras. The goal with this talk is to prepare UX designers for the transition to VR app/experience design. Although the focus will be on VR, the knowledge will also be valuable for augmented reality and connected device app development.