Inspired by this tutorial: vimeo.com/180476141
.hipnc file (its a mess): https://drive.google.com/file/d/0BzKnyCyHM57yeVdSQnZESU0xMDA/view?usp=sharing
Pscale doesn't get transferred but grows over time and only if the point is within a certain world space area.
In the beginning it only grows upwards to reach this area.
Gravity vector added by spread distance.
Post deformations like twist bend skew scale to make it more interesting.
In hindsight the camera should rotate in the same direction as the twist but oh well.