54 seconds of test-renderings using the alpha version of emFluid4, the successor of emFluid3.
All simulations and renderings were made on a single workstation with an Intel i7 processor using Softimage 2011 SAP, Mental Ray and the factory particle volume shader.
The compositing was done with the Fx Tree, the music with Reason 4.0.
The amount of particles varies from 500K to 10M, the render times from 1-6 minutes per frame (one point light + shadows + Final Gathering). Aside from a little post (color correction and some glow) the renderings are "as is".
emFluid4 will be available soon (if everything goes as planned the release date will be mid-January 2011).
Take care !