About the VFX production
Sylvery Bolotte ( Vfx supervisor , Creative director) Gaston Marcotti ( Digital compositor supervisor , vfx producer)
Barnaby Roper contacted us ahead of the project and said he wanted to explore the creations of Dutch fashion designer Iris van Herpen through an experimental film.
Barnaby already had his own vision, he aimed to create an universe born of the relationship between the environment and a "morphing" virtual dress. The Dress had to be a fluid, generative form. We came up with references and a video mood for the VFX before going into production.
The main challenge was to breathe life into Iris' designs through mixed CG tools.
We also had to maintain the coherence of this very unusual and abstract universe all the while giving it a credible natural and organic feel.
One of the main aspect we focused on was the light, we wanted to preserve Barnaby's work on set, that's why we chose to shoot on a grey background so as to keep the true tone of Gwendoline's skin and avoid a "green screen look".
Another challenge was to make this ambitious project happen on such a budget.
It was premiered in Paris at the Silencio for an event linked to the Iris van Herpen Haute Couture show (july 4th). The film was also screened in London at Loulou’s for a launch party (september 5th) before the official streaming on Nowness.
Our CG pipeline is 3dsmax centric but we use Maya and Houdini as well, it depends of the artist. We also used Nukestudio for compositing and Ftrack for asset management.
Body-tracking was provided by 3d Matchmovers. We collaborated with Autodesk for scans and shooting datas.
It was thrilling to explore the universe of such a talented director, mixing art and technology, and it was all made possible thanks to our VFX team.
Director: Barnaby Roper
Concept: Barnaby Roper & Iris Van Herpen
Starring: Gwendoline Christie
Music: Salvador Breed & Stijn van Beek
Executive producer: Elisabeth Fabri
Director of Photography: Baptiste Chesnais
Editor: Matt Nee
Production: Premiere-Heure / U-Turn / St-Louis
Post company: Saint-Louis post-house
VFX supervisor: Sylvery Bolotte
Compositing supervisor: Gaston Marcotti
VFX AD: Vincent Chazal
Concept artists: Boris Coyère, Christobal de Oliveiras
CG artists: Vincent Malizia, Yves Bosson, Thierry-Quentin Chiche
FX artists: Thomas Lefèvre, Jean Lamoureux, Malik Nahassia
Rotomation by 3Dmatchmovers
Rotomation supervisor : Guillaume Ruegg
Compositing artists: Fabrice Fernandez, Jeanne Loyer, Léo Verdier, Mathieu Caulet, François Gilguy, Sofi Vaillant, Pénélope Vandecave
Compositing assistant: Alexia Ascione
Colorist: Sylvain Canaux
VFX editor: Goulven Jouret
Post-producer: Jean-Marc Raygade
Engineering services: Pierre Masseran, Arthur Georget