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01 - Warcraft (2016, Lucasfilm) - Magik Beam, body interaction FX by Goncalo Cabaca.
02 - Your Highness (2011, Framestore) - Death Sparks
03 - Agent 47 (2015, Lucasfilm) - Glass Particulates System (FX, Shaders & Rendering), finalled by Mo Chan
04 - Transformers 4 (2014, Lucasfilm) - Ground interaction and sparks
05 - Transformers 4 (2014, Lucasfilm) - Thrusters, Missile trails, Ground interaction, cropped (imax): water interaction, [shading & rendering]
06 - Transformers 4 (2014, Lucasfilm) - Ground interaction and sparks
07 - Transformers 4 (2014, Lucasfilm) - Explosion, ground interaction and sparks
08 - Transformers 4 (2014, Lucasfilm) - Electrical Arcs, part of a larger system devved in #15
09 - Happy Feet 2 (2011, Dr D) - Pee pee particles!
10 - Happy Feet 2 (2011, Dr D) - Automated snowkick system, branching from existing dev. Later rolled into rest of show.
11 - Happy Feet 2 (2011, Dr D) - Snowkicks and snow rivers over deforming terrain
12 - Avengers 2 (2015, Lucasfilm) - Beam pull lookdev
13 - Avengers 2 (2015, Lucasfilm) - Beam push lookdev & shots. Rolled out the system as a toolset.
14 - Avengers 2 (2015, Lucasfilm) - Beam & Explosion tweaks (took over explosion element towards end of shot)
15 - Transformers 4 (2014, Lucasfilm) - Early lookdev through final of sphere & FX. The methodology behind the lightning system was later rolled into a canonical toolset for ILM Global
16 - Star Wars ep 7 (2015, Lucasfilm) - Volume trails, took over the shot from Alvin Gunawan towards the end, reworked the sim for compatibility with high velocity emitters.
17 - Star Wars ep 7 (2015, Lucasfilm) - Xwing explosion using inhouse proprietary volume sim tools (Plume)
17 - Star Wars ep 7 (2015, Lucasfilm) - Supplemented and created additional explosions via Plume
18 - Your Highness (2011, Framestore) - Dust and Debris around a giant snake hand. Happens every day.
19 - Happy Feet 2 (2011, Dr D) - Using aformentioned Snowkick system and snow river system to fill out shot
20 - Great Wall (2017, Lucasfilm) - Arrow system lookdev (shaders, rendering), resulted in visible fast moving objects on a noisy plate
21 - Clash of the Titans (2010, Framestore) - Cape smoke and sparks with inhouse setup
22 - Clash of the Titans (2010, Framestore) - Smoke tendrils, center smoke column by Beatriz Lorenzo Botella, shader dev by Tom Nixon.
Music: 15 Million Merits, by Stephen McKeon. Featured in Charlie Brooker's 'Black Mirror'.
Watch it.