Innovation in gaming and technology gets us pretty fired up at BLITZ. And when a new interaction peripheral (and engagement model) is released, the first thought that comes to our minds is "let's see if we can hack it." In this case, Director of Technology Noah Gedrich and Software Developer Yosef Flomin can take their bows for linking the Xbox Kinect™ hardware to Adobe Flash via Node.js.
Their interest was piqued after Hector Martin and PrimeSense™ released their open-source drivers, resulting in an online demo showing Kinect's uses through a PC. Having worked with multiple UI technologies over the years, Gedrich and Flomin realized that if they could get Kinect to publish information that any UI platform could support, a slew of developers could use this same code to create breakthrough motion-based experiences using familiar markup languages.
The trick? A simple socket server. Using a C++ application to send all the skeleton data to a socket server, they were able to connect other technology to the socket, enabling use of the data.
When Kinect was first announced, we immediately began dreaming of the different ways we could use it to create engaging experiences that leveraged physical interaction for our clients. Unfortunately, in the earliest days, we would have been tied to Xbox's proprietary XDK and only able to publish to the Xbox itself. With this breakthrough, we're arming any Flash, Silverlight or Unity developer around the world with an intuitive way to implement physical interaction models into their work. Be it a large-scale installation or a desktop application, marketers, agencies and developers can save a great deal of time, energy and money — opening up the potential of Kinect beyond Xbox to any platform supporting socket connections increases the creative possibilities exponentially.
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