WINNER: BEST ARCHITECTURAL ANIMATION 2011.
Memory is a fleeting thing, often constructed with fragments of objects and places in a nonsensical arrangement in the mind. Golden Age - Simulation attempts to visualise this development of memory from the very abstract to the construction of whole environments in a single strand of memory (translated as one long camera shot).
The abstract concepts explored in this short, developed into a film about simulated reality, which can be seen here:
Directed and Produced By Paul Nicholls.
Constructed in 3d Studio Max, with particle flow, box2, Thinking Particles, Krakatoa, Fume FX, and rendered in vray. Composited in after Effects and exported from Premier.
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