The Rgb color model is used for reproducing color on any standard digital display. It was chosen by my team as it is an ubiquitous underlying fact about displays which is not often discussed.
We wished to demystify the reproduction in the form of an interactive game , where kids (or adults) could physically involve themselves in color mixing and in turn understand the process.
A 4 day project as part of the Physical Computing Workshop conducted at CIID (Interaction Design programme of 2011). The workshop was conducted by Massimo Banzi , David Mellis and David Gauthier.
The RGB Design team consists of Yufan Wang , Harsha Vardhan and Hyeona Yang.
Project : 'Changing the concept of museums'....
The brief was '...In contrast to mechanical objects, inner workings of digital artifacts and their science are somehow a little more obscure and can only be explained by opening them up and looking inside....You will be asked to present such object and explain their intrinsic digital mechanisms in a museum environment.'
Here the user learns about how the color mixing happens on each pixel through this game which has two modes- Match and Create.
In the Match mode colors on a 4 by 4 pixel matrix are to be matched in around 120 seconds,whereas in the create mode the user can come up with his own personalized icon. The user can do this with the aid of a console as shown in the video.
The programming is done with processing, which then aids in communication with the Arduino board in the console and the display screen. 'Reactivision' (which is an open source, cross-platform computer vision framework for fast and robust tracking of markers attached onto physical objects) is used as the basis for the color recognition system as shown in the palette.