This video is composed of 3-4 layers at most points, each layer having a general purpose, and being generated a different way.
The audio is generated by interpreting non-audio files as raw audio data, using Photoshop files, part of an Android system, and the Final Cut Pro application itself.
Layer 3: provides color and variety to the image. Mostly the same effect as Layer 2, and also including some other programs I wrote that generate random shapes.
Layer 2: provides color and variety to the image. Mostly composed of video I recorded on my phone of things out in the world, like interesting glass and large lasers at raves, run through a scrambling program I wrote that moves chunks of the image around randomly.
Layer 1: provides more structure and color to the image. I recorded a VJ set created using a program my friend wrote, gifSlap, which layers and moves gifs around the screen. The gifs are ones I created over the years, also mostly using the Nintendo output like Layer 0.
Layer 0: provides structure and shape to the image. A few years ago, I hacked an original Nintendo by attaching wires and switches to the part of the machine that the game plugs into. By creating connections between the pins that transfer graphics data from the game, the data is corrupted and the image gets garbled.