Something that started out as a test for how to generate crater textures turned into some kind of procedural cratermaker. Could be good to generate meshes or textures from when it's finished. Could possibly also bring it in to Unreal as a Houdini Engine asset. There's still much left to do, like make proper highres versions, UVs textures and so on. But it was a fun project. Hopefully I'll get some time to continue working on it soon.