Playing around with the lovely volumetric fog shader in Cinema 4D.
This was a test rendering for a floating city project in my 4th yr at architecture school.
The idea of using bright lights and heavy fog came out of watching 'The Mist'. Very atmospheric and avoids the need for detailed textures or backgrounds. The whole model is default grey with no textures apart from the water, and there are only 2 lights - a sun and a point source in the centre of the rig.
Modeled in Rhino and rendered in Cinema4D.