In this test we got to see all of the elements come together for the first time. We tested the random selection of the cutouts and backgrounds and tweaked the scale of the cutouts to fit average human size. We verified the color logic, which seeks to form a color triad between the walls, the silhouette, and the primary background color. The pass/fail result is determined by the number of pixels of the silhouette that fall outside the boundary of the cutout. We are still tweaking the tolerance of this algorithm to make the game challenging and fun, as well as coming up with silhouettes of varying difficulty.