This recording is the result of a collaboration between John Horstman & Nisha Kurani. The goal of this project was to use the Microsoft Kinect to draw a video game character on-screen so that it would be located in the viewer's blind spot in the real world, creating the illusion that the character is actually behind you, you just can't quite see it.
This project was created in openFrameworks with the ofxKinect and ofxOpenNI addons.
See more Kinect projects from our Carnegie Mellon course: golancourses.net/2011spring/projects/project-3-interaction/
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