2011 By Heather Kelley and Thorsten S. Wiedemann
Video filmed and edited by Emily C. Völker
Produced at Transmediale 11 in Berlin.
Release Date:
February 6, 2011 at the Ludic Salon
A Game Design Manifesto or The Ethics of Game Design
Description
Calling the game input the “controller” was the first lie. In fact, games control us - and we like it. As game designers and critics, we have an ethical responsibility to examine the ways that coercion makes itself manifest in interactive games. We must understand how the seductive power of challenge, of action, of micro-worlds, and of goals “without consequences” in fact may have heavy impact indeed.
Controlled Invasion is a vehicle for drawing attention to the liberating, enthralling, gratifying and yes, dangerous power of interactive games. Over two days, Thorsten S. Wiedemann of A MAZE. and Heather Kelley of Kokoromi will engage Transmediale guests and distant collaborators to build a framework of game design ethics that recognizes the equal measures of pleasure and peril inherent in this persuasive medium. The moderators will interview and question leading practitioners in art and technology about the human body, spirituality, and social philosophy. The process of ideation will be documented and annotated, to share the developing concepts in an open record of exchange and collaboration.
Finally, their goal is nothing less than a Manifesto - a defining statement of a way forward that is both cautionary and hopeful.
Calling the game input the “controller” was the first lie. In fact, games control us - and we like it. As game designers and critics, we have an ethical responsibility to examine the ways that coercion makes itself manifest in interactive games. We must understand how the seductive power of challenge, of action, of micro-worlds, and of goals “without consequences” in fact may have heavy impact indeed.
Controlled Invasion is a vehicle for drawing attention to the liberating, enthralling,...
Mission
Bring people from interdisciplinary background and perspectives, virtually and at festival workshops together to create the ethics of game design, codex for game designers to use the maximum positive power of that playful and interactive medium.
Websites
amaze-festival.de
kokoromi.org