Kinect Flock is a quick app we wrote using the user tracking and depth mapping abilities of the XBox Kinect for Golan Levin's Interactive art + Computational design studio.
We created a particle system that exhibits flocking/swarming behavior when the user is moving, and flocks to and fills out the user's silhouette when they are standing still. As a result we have a simulation that ebbs and flows between the recognizable and the abstract.
Built using Cinder + OpenNI + NITE + Xbox Kinect
Read more about it and my studio's other kinect projects at golancourses.net/2011spring/projects/project-3-interaction/
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