Concept is: Development in real-time of OpenGL ES 2.0 visual effects done over TCP/IP on any device that can run VSXu. VSXu is being adapted in the process to run on OpenGL ES, this is a work in progress in the early stages. If it works on n900 it'll work on more phones - android mainly. iOS won't accept shared libraries so that's a no-go.
What you see:
- running vsxu engine+server (same binary, network communication runs in a thread) on the n900 (OpenGL ES 2.0)
- cable is just for charging the device
- connecting over the w-lan to the phone from the desktop using the network layer in VSXu
Next step is to start fixing up all the modules for vsxu to run on OpenGL ES 2.0 using the n900 as a test/dev platform. The benefits from being able to manipulate shaders and graphics in real-time on a mobile device should be obvious when it comes to reducing development time.