3 February 2017
Societal engagement with everyday digital media is central to Olafson’s praxis investigating contemporary culture and the body as inextricably linked with technology. Through the use of digital tools Olafson examines how technology can animate / reinstate / destabilize the meaning(s) of the corporeal body. In this talk Olafson will present recent work in process to address her current area of inquiry into VR, digital 3D production and 360-video. In December 2016 Olafson attended an Augmented Reality (AR) / Virtual Reality (VR) Residency in Portland organized by Eye Beam (NY), Upfor and Oregon Story Board (Oregon). The residency offered ten days of extensive engagement and tutorials on available AR / VR equipment including HTC Vive, Microsoft Hololens, Oculus, and 3D creation software such as Unity and Autodesk Remake. Areas of intersection with AR / VR were explored including 3D structure scanning, photogrammetry and 32-point motion capture. During this artist talk Olafson will focus on these recent technologies and what they propose for artistic praxis.