I basically experimented on the combination of sfx clips and Waves Sound Design Plug-ins and came up with sounds that I think is appropriate to my design. The tracks are as follows:

Track 1
race track Pa
AFX crowd cheer
wind shield smashes
= VEQ4, DVerb Large Plate Mix 38%

Track2
Slalom tires
= SoundShifter 4 semitones 440 Hz, DVerb Large Hall Mix 100%

Track3
WindmillElectric
= SoundShifter -12 semitones, Q10ParEQ 56 Hz roll off, SoundShifter -12 semitones

Track4
GnatByLowFastCruise
= SoundShift -12 semitones, Q10ParEQ 55 Hz roll off

Track5
AFXCrowdCheers
CymbalSmallSingleHit
WhooshFemaleBreath
CrushMetalWRK
GnatLowFastCruise
= SoundShifter -12 semitones, Q10ParEQ 1015 Hz roll off

Track6
BulletImpacts
CrushMetal
= SoundShift -10 semitones, Q10ParEQ 135 Hz - 986 Hz envelope

Track7
BulletImpacts
= SoundShift -12 semitones, Q10ParEq 135 Hz - 986 Hz envelope

Track8
BigRockHits
CrushMetal
= Enigma Mix 40

Track9
BigRockHits
HeartBeatH10369OZ
= SoundShifter -12 semitones, Q10ParEQ 1306 Hz filter 1.5 gain

Aux Track
= SuperTap gain -3 +3 Rotate -40 +40

Track10
DragstersByCUFast
= Doubler Pan -45 +45 Delay 9.4/23.7, Enigma Mix 20

Track11
SCCARacingIntRace
= Doubler Pan -45 +45 Delay 9.4/23.7

Track12
NascarRacingByCUFast
= Doubler Pan -45 +45 Delay 9.4/23.7

Track13
SportsCarsCUBys4C
= SuperTap Rotate -45 +45

Track14
ThunderCrackImpact
= SoundShifter -12 semitones, DVerb Large Hall Mix 80%

MixAuxTrack
= RComp, L2 Ultramaximizer, RBass, PowerDiether

ThankYou

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