Realtime markerless motion capture at the boxing class of Uni-Saarland.
Such motion recognition systems are used in Virtual Reality film industry to embody avatars in animations or replace stunt actor with the actual one.
In the context of augmented reality, one can use 3D models to add various effects to punches like explosions when hits land.
For a fights broadcaster this technology enables to precisely keep track of statistics like punches landed with their respective power and area of landing, covering all further judging aspects like ring generalship, effective defense and aggressiveness.
A combat sports trainer can profit from such technology even more by measuring his pupil punch speed, accuracy and cleanness improvements through a training camp cycle.
Furthermore one can analyse the activity levels during sparring, including important physiological factors like energy consumed, or levels of ab absorbed damage.
Please visit thecaptury.com/ for more information about our products.
Check my blog article at svilen.de/index.php/sports/boxing/boxing-blog/109-3d-motion-recognition-of-boxing
Watch the new post-training analysis video at vimeo.com/223785220