A recording of the presentation I gave at the SideFX booth during GDC. It shows off some of the workflows we used in Battlefield 1 to create some historically very tricky effects. Thanks to DICE for being awesome and letting me talk about this stuff!
The talk will include a walkthrough of how to crerate the meshes needed for goopy, shiny, nasty, volumetric looking liquid effects. I will also explain how we took some houdini clouds and turned them into a dogfighting paradise in a game level taking place in the skies over London. The talk is tailored to beginners so even people who haven't used Houdini will be able to follow along and perhaps apply the techniques to their own game.
My main presentation is up on the GDC Vault! It contains some more Houdini tricks for games. Go check it out!