Produced by: Darkside Animation & Nick Scott Studios
Director: Andrew Bishop & Nick Scott
Producer: Simon Percy
VFX Supervisors: Mark Dodwell, Simon Percy
Exec Producer: Keith Reeves, Stuart Wright, Simon Moorhead
Script: Dirk Maggs
Editor: Marina Theodotou
Live action Producer : Dan Verrier
Live action Production Manager: James Harris
Live action Director of Photography: Felix Weidemann
Concept & Storyboard Artists: Andrew Eadington, Richard Albon
Compositors: Garry Brown, Greg Cox, Ajanta Ghosh, Lucy Hare, Peet Lee, Simon Percy, Caroline Phasey, Nick Scott, Kirk Smith, Terry Wu
Character Modelers: Peet Lee & Michael Rollinson
Character Technical Director: Vegard Myklebust
Character Animators: Garry Brown, Lucy Hare, Mandy Mok, Fredrik Lindbom, Vegard Myklebust, Jon Noorlander, Toby Winder, Michael Rollinson,
Lighting & Render artists: Ben Beckett, Mark Dodwell, Greg Cox, Peet Lee, Simon Percy, Terry Wu
Matte Painting: Richard Albon
Object & Effects Animators: Ben Beckett, Andrew Bishop, Greg Cox, Mark Dodwell, Peet Lee, Simon Percy, Michael Rollinson, Kirk Smith
Shading & Texture Artists: Dan Barker, Andrew Eadington, Peet Lee, Vegard Myklebust, Caroline Phasey, Michael Rollinson, Lies Veldeman, Terry Wu
Set & Prop Modelers: Ben Beckett, Dan Barker, Garry Brown, Mark Dodwell, Peet Lee, Michael Rollinson, Kirk Smith, Lies Veldeman
Sound FX: Clifford Reeves
Trackers: Ajanta Ghosh, Toby Winder
Darkside Animation and Nick Scott Studios came together to imagine and create the music video for the new Iron Maiden track 'The Final Frontier'.
The production cycle went over 8 weeks from concept to completion. A total of 141 shots combined live action with integrated CGI as well as full 3D animation, resulting in a complete running time of five minutes. The Darkside team worked around the clock to bring to life as never before IRON MAIDEN's monster mascot and protector, EDDIE.
Eddie had to hold up both in far and close up shots from any angle in full HD quality, providing challenges for modelling, texture, technical, animation and render artists alike. Custom scripts and techniques were developed to add realism to Eddie's motion and shading, and a slew of techniques were used in combination to bring him to life. Lightwave was used for the rendering and space animation & Messiah:Studio was used for the character animation.
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